The Adventurer's Guide

Everything you need to know about playing, GMing, and organizing games

In the realm of tabletop adventures, heroes gather not by chance, but by choice. This tome shall guide you through the sacred rites of joining, running, and organizing the legendary oneshot sessions of Montgomery County, Maryland.

Introduction: What Is Oneshot Incarnate?

Oneshot Incarnate brings tabletop roleplayers together for single-session adventures at local venues and private homes. No long-term campaign commitment–just show up, play, and have a great time.

The Three Paths

Every adventurer may walk one or more of these paths:

  • The Player – Join games, meet new people, experience new systems
  • The Game Master – Run games for eager players, share your craft
  • The Organizer – Create sessions, build community, bring people together

Many walk multiple paths. An organizer might also GM. A player might step up to organize their first game. All paths are honored equally.

Free to Play

Joining and organizing games on Oneshot Incarnate is free. No fees, no deposits, no currency. Apply to a game, get accepted, show up, play.

What keeps everyone honest is reliability, not money. Your history of successful sessions and failures (no-shows, late cancellations) is visible to organizers when you apply, and yours to see on theirs. Commit to what you sign up for, and the record speaks for itself.

Premium Sessions

Occasionally a special event carries a token cost ��� you'll see a ��� badge and the cost before you apply. For those sessions only:

What You Do Token Cost Token Credit
Play in a premium session as marked --
Organize a premium game (not GMing) as marked 1/2 token back
Organize AND GM as marked 1 token back
GM someone else's premium game as marked 1 token back
  • Your token is held when you apply, spent when the roster is finalized, and returned if you withdraw, are rejected, or the game is canceled
  • GM and organizer credits require 3 or more participants (including organizer) ��� credits reward bringing people together for real games
  • Tokens are purchased on the premium session's apply page, or redeemed from a code

If you never touch a premium session, you'll never see a token. Regular games are simply free.

Chapter 1: The Player's Path

You seek adventure. Tables await. Here is how to find your next great story.

Finding a Game

  1. Navigate to Browse Games from the main menu
  2. You'll see upcoming sessions with:
    • The game being played (M��rk Borg, Mythic Bastionland, etc. – any system goes)
    • Date, time, and location
    • How many spots remain
    • The organizer's name
  3. Click on any game to see full details

Applying to a Game

When you find a game that calls to you:

  1. Click Apply to Join
  2. If the game needs a GM, choose your role:
    • Player – You want to play a character
    • Game Master – You want to run the game
    • Either – You're happy with whatever the organizer needs
  3. Write a brief message introducing yourself (optional but recommended)
  4. Submit your application

An application is a commitment. Your reliability history follows you -- apply only to games you intend to attend.

(For premium sessions, applying also holds the marked token cost – see Premium Sessions.)

What Happens Next

  • Pending – The organizer hasn't reviewed your application yet
  • Accepted – You're in! Show up ready to play. If the session has a table channel (a Discord invite, group text, or similar), it appears on the session page once you're accepted – that's where pre-game chatter happens.
  • Rejected – This one wasn't meant to be. No harm done.

If you change your mind, you can withdraw your application anytime before the game is finalized, with no penalty.

The Day of the Game

  1. Arrive on time (or a few minutes early)
  2. Bring whatever the organizer specified (dice, character sheet, etc.)
  3. Check in when you arrive (see below)
  4. Be ready to have fun and meet new people
  5. After the game, you may leave feedback for the GM, organizer, and venue

Checking In

Good news: showing up is the whole job. The organizer takes roll at the table and confirms attendance for everyone present ��� you don't need to open the app mid-game.

If you like, you can also self-check-in:

  1. Open the session page
  2. Click Check In during the check-in window (opens shortly before game time)

Why attendance matters:

  • For reliability: actual attendance vs. signups is tracked
  • For the community: no-shows are the one thing that breaks tables
  • (Premium sessions): GM and organizer credits require check-ins

If you're accepted and don't show, the organizer marks it, and it counts against your reliability history. The table was counting on you.

If Things Go Wrong

Life happens. If you can't make it:

  • Before finalization: Withdraw your application – no penalty
  • After finalization: You're on the roster. Tell the organizer as soon as you can; a no-show counts against your reliability history.

If the game falls apart (GM no-show, venue closed, etc.), the organizer can mark the session as failed so nobody's record takes an unfair hit (and premium participants are refunded). If the organizer is the problem, contact support@oneshot-incarnate.com and we'll sort it out.

Chapter 2: The Game Master's Art

To run the game is to weave worlds from words. Here is how to share your gift.

GMing Someone Else's Game

The simplest path: apply as GM to a game that needs one.

  1. Find a game marked GM Needed
  2. Apply with role Game Master or Either
  3. If accepted, you'll run the session

GMing is free, like everything else. (On premium sessions, GMs earn 1 full token credit at completion with 3+ participants – GMs are valued.)

GMing Your Own Game

If you're also the organizer, see Chapter 3: The Organizer's Domain.

When you select "I will be the GM" while organizing, you:

  • Run the game you built, exactly the way you want it
  • Review and choose every player at your table
  • (On premium sessions: receive the full 1-token GM credit with 3+ participants and check-in)

GM Responsibilities

  • Prepare the adventure – Have your materials ready
  • Set expectations – Communicate tone, content, and requirements
  • Run the session – Facilitate the game fairly and enjoyably
  • Respect time – Start and end within the scheduled window

If You Can't Make It

Communicate immediately with the organizer. A no-show GM can ruin everyone's day. If you must cancel:

  • Work with the organizer to find a replacement
  • Give as much notice as possible
  • Understand this affects your reliability rating

Chapter 3: The Organizer's Domain

To organize is to be the architect of adventure. You create the space where stories happen.

Creating a Session

  1. Navigate to Organize a Game
  2. Choose your venue type:
    • Partner Venue – Game stores with reserved tables (��� verified)
    • Community Space – Breweries, food halls, cafes (first-come seating, ��� verified)
    • My Home – Your approved home location
    • Somewhere Else – Any public spot: a brewery we haven't listed, a park pavilion, a library room. Name + city only.

Partner Venue Games

  1. Select an available time slot from the calendar
  2. Fill in the details:
    • Game – What system are you playing?
    • Title – Give your session a catchy name
    • Description – What's the adventure about? What should players know?
    • Table Channel (optional) – Where your table talks: a Discord invite, group text, Signal link, whatever you use. Shared only with accepted players, never shown publicly. We don't build chat – your group chat is already good at that.
    • Player Count – Min and max (within venue limits)
    • GM Assignment:
      • "I will be the GM"
      • "I need a GM" (someone must apply as GM)
      • "No GM required" (GM-less games exist!)

Community Space Games

Community spaces are public venues like breweries, food halls, and cafes where you can organize games:

  • No reserved tables – First-come, first-served seating
  • Be a customer – Players should order food/drinks to support the venue
  • Flexible – May need to relocate if space fills up

Note: Some community spaces (breweries, bars) may have age restrictions (21+). Always check venue requirements and note them in your session description.

Somewhere Else (Ad-hoc Locations)

Playing somewhere we don't have listed? Pick Somewhere Else and just name the place and city – no waiting on anyone to add the venue first.

  • Public locations only. Hosting at your home? Use the My Home flow instead – it protects your address and vets your guests.
  • Name + city, nothing more. There's deliberately no address field. Put parking and finding-the-table details in your description, or share exact directions through the table channel after you accept players.
  • No verified badge. Sessions at listed venues carry a ��� Verified badge; ad-hoc spots don't. Both work fine – the badge just tells players the venue relationship is established.
  • Age restrictions (21+ breweries, etc.) are yours to note in the description, same as community spaces.

Home Games

If you've been approved to host:

  1. Select your home location
  2. Choose the date and time (flexible–no preset slots)
  3. Set duration
  4. Fill in game details (same as above)

Your home, your table, your rules. Hosts are vetted through an approval process, and your address is shared only with accepted players.

Managing Applications

As applications arrive:

  1. Navigate to your session's detail page
  2. Review each applicant:
    • Their message
    • Their reliability history (successful games vs. failures)
  3. Accept or Reject each application
  4. For "Either" role applications, choose whether to accept as Player or GM

Accepting a GM

If you marked "I need a GM" and someone applies:

  • Review their experience
  • Accept them as GM – they now run the game
  • Or reject and wait for other applicants

You can also claim the GM role yourself anytime before finalization if no one else is assigned.

Finalizing the Session

Before the session starts, you must finalize:

  1. Go to your session page
  2. Click Finalize Session
  3. This confirms the roster and commits everyone

What finalization does:

  • Locks in all accepted participants
  • You cannot accept more applications after this
  • (Premium sessions: everyone's held tokens are spent)

WARNING: If you don't finalize before start time, the session auto-cancels. The game doesn't happen.

After the Game

During the check-in window (30 minutes either side of start time), take roll on the session page: mark only the no-shows and hit Confirm Attendance ��� everyone else is checked in for you. Ten seconds, one person, and it's honest data.

Once the scheduled time passes and the session completes successfully:

  • Participants get a feedback request by email the next morning (not at finalization ��� nobody reviews a game that hasn't happened)
  • Participants can leave feedback for the GM, organizer, and venue
  • The session appears in everyone's history and reliability record
  • (Premium sessions only: credits are distributed with 3+ participants and check-in – GM 1 token, organizer 0.5, organizer-GM 1 token, not both)

On premium sessions, credits are given at completion, not finalization. If the session is canceled or fails after finalization, no credits are given – but participants are refunded.

Canceling a Session

Sometimes you must cancel. The system handles this fairly:

Before Finalization

  • Everyone is released from the game, no penalty to them
  • You receive a "canceled session" note on your reliability
  • (Premium: all held tokens are returned, yours included)

After Finalization

  • Participants are released blameless – the failure is yours, not theirs
  • You receive a reliability hit
  • (Premium: participants are refunded their spent tokens; yours is not, and you forfeit your organizer/GM credit – you committed)

The key principle: participants are never punished for organizer decisions.

Chapter 4: Hosting at Your Home

Your table. Your space. Your community.

Why Host?

  • Free – No fees for you or your players
  • Flexibility – Set your own schedule, no preset venue slots
  • Intimacy – Curated guest list, comfortable environment
  • Privacy – Your address is shared only with accepted players

Applying to Host

  1. Navigate to Hosting in the menu
  2. Fill out the application:
    • Location name ("Jason's Game Room")
    • Full address (shown only to accepted players)
    • Capacity (how many players can you seat?)
    • Description (parking, amenities, house rules)
    • Your availability for an approval visit
  3. Accept the hosting responsibilities
  4. Submit

The Approval Process

  1. We review your application
  2. We schedule a brief in-person visit (15-30 minutes)
  3. We verify the space works for gaming
  4. If approved, you can start organizing home games!

Host Responsibilities

  • You must be present – No hosting while away
  • You must be the organizer – Only you can create games at your location
  • You own the experience – Handle any issues that arise
  • Communicate clearly – Parking, entry instructions, house rules

A Note on Trust & Safety

Let's address the elephant in the room: "You expect strangers to come to my house?" and "You expect me to go to a stranger's house?"

Both are valid concerns. Here's how we approach it:

If You're Hosting

You control who enters your home. Every applicant goes through you:

  • Review their reliability rating (successful games vs. failures)
  • Read their application message
  • Accept only people you're comfortable with
  • Reject anyone for any reason – no explanation needed

Start with smaller groups. Build relationships. The community grows through repeated positive experiences.

If You're Joining a Home Game

Every host has gone through our approval process, which includes an in-person visit to scope out the space. Their reliability history is visible – you can see how many games they've hosted successfully.

That said: if you find yourself thinking "should I text my friend this address?" – trust your gut. Apply to games at venues or community spaces instead. There's no pressure to do home games if it's outside your comfort zone.

What We Can and Can't Promise

We can't eliminate risk. No platform can. But we can help:

  • Vetting: Hosts apply and get approved, including a site visit
  • Transparency: Reliability ratings show track records
  • Options: Partner venues (reserved tables), community spaces (public but cheaper), and home games (most flexible)
  • Agency: You always choose who to accept or whose games to join

The goal is a community where trust builds over time through positive experiences – not strangers meeting once, but regulars who know each other from the local scene.

Appendix A: Token Deep Dive (Premium Sessions)

Everything in this appendix applies only to premium sessions – special events marked with a ��� token cost. Regular games are free and never touch any of this.

How Tokens Work

On premium sessions, tokens ensure commitment. When you apply:

  1. Hold – Your token is reserved (can't use it elsewhere)
  2. Return – If you withdraw or are rejected, token comes back
  3. Spend – When the game is finalized, tokens are spent
  4. Check-in – Participants check in when they arrive at the game
  5. Credit – After successful completion, GMs/organizers get tokens back (requires 3+ participants and check-in)

Token Math Example

Scenario: Player at a 1-Token Premium Event

Action Tokens
Starting balance 5
Apply to game (held) -1
Available during hold 4
Game finalized (spent) -1
Final balance 4

Getting Tokens

  • Purchase from a premium session's apply page
  • Receive credits for GMing or organizing premium sessions
  • Redeem promotional codes

Credit Requirements

To receive GM or organizer credits on a premium session, it must meet these requirements:

  1. 3+ participants – At least 3 people total (including organizer)
  2. Check-in verified – At least one participant (other than organizer) must check in
  3. Session completed – The scheduled time has passed without the session being marked as failed

This ensures credits reward genuine games where people actually showed up and played together.

Appendix B: Reliability Tracking

Your reliability rating helps others know what to expect when gaming with you.

What's Tracked

  • Successful games – Sessions you participated in that completed normally
  • Failures – Cancellations, no-shows, or sessions you caused to fail

The 90-Day Window

Only the last 90 days count toward your visible reliability. Older history fades away, giving everyone a chance to improve.

Where It's Shown

  • Session cards – Organizer's reliability is visible when browsing
  • Application review – Organizers see applicant reliability when reviewing
  • Session details – Organizer and GM reliability are shown

Building Good Reliability

  • Show up to games you commit to
  • Communicate early if you can't make it
  • Finalize sessions on time (organizers)
  • Be present and engaged

Appendix C: Frequently Asked Questions

General

What if I need to cancel my application?

Withdraw it before the game is finalized. Your token returns immediately.

What if the organizer cancels?

All tokens are returned. You lose nothing.

What if I don't have enough tokens?

You cannot apply to games without sufficient available tokens. Purchase more or wait for credits from other games.

For Organizers

Can I edit my session after creating it?

No. Sessions cannot be edited after creation. If you need to change details, cancel and create a new session.

What if no one applies?

You can cancel the session before finalization. Your token is returned.

What if I need to cancel after finalizing?

Participants are refunded. You are not. This protects players from organizer flakiness.

For GMs

Do I need to bring my own materials?

Coordinate with the organizer. Some venues provide basics; others expect you to bring everything.

What if players don't show up?

Run the game for whoever appears. If too few show, work with remaining players to decide whether to proceed or mark the session as failed.

For Home Hosts

Is it safe to have strangers in my home?

You control who you accept. Review every applicant's reliability rating, read their message, and only accept people you're comfortable with. Start with smaller groups, build relationships, and the "strangers" become familiar faces in your local gaming community.

Is it safe to go to a stranger's home?

Every host has been vetted through an approval process including an in-person visit. Their reliability history is visible. Other participants will be present. That said, if it's outside your comfort zone, stick to venue games or community spaces – no pressure.

Can I have multiple approved homes?

Currently, one home per user. Contact us if you have a unique situation.

What if someone damages my property?

You accept liability as part of hosting. Consider appropriate insurance.

Can I ban someone from my home?

Yes. You control who enters your space. Reject their applications or contact us for support.

Appendix D: The Social Contract

We gather to create stories together. Here are the expectations we share.

As a Participant

  • Show up on time
  • Communicate early if you can't make it
  • Respect the space – venue or home
  • Respect other players – we're all here to have fun
  • Leave feedback – help the community improve

As a GM

  • Prepare appropriately
  • Set clear expectations about tone and content
  • Manage time – start and end as scheduled
  • Be fair – to all players equally

As an Organizer

  • Finalize on time – don't leave participants hanging
  • Communicate changes – if anything shifts, let people know
  • Curate thoughtfully – accept applicants who'll create a good table
  • Take responsibility – you created this gathering

As a Host

  • Provide a safe space – physically and socially
  • Be clear about rules – shoes off? Pets present? Where to park?
  • Handle issues – it's your space, your responsibility

Now go forth, adventurer. Tables await. Stories yearn to be told. Your next great game is just a token away.